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Step-by-step process of how I use Hatsune Miku NT

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 STEP 1. TUNE EVERYTHING This section is going to be unnecessarily detailed and probably slightly intimidating but bear with me. Piapro Studio NT has certain quirks and oddities that I make sure to iron out before I do anything else, so below I'll provide a list of pronunciation tips to make Hatsune Miku NT sound slightly less stilted, of course these aren't the end all be all of natural pronunciation and I am also NOT a native 日本語 speaker, but I hope these help regardless. CONSONANTS SUCH AS D, B AND G By default, Piapro Studio NT will try to space every consonant out to be relatively the same length, this can lead to some issues with sounds being awkwardly drawn out or the attack sounding odd.  For example: The consonants at the start of these notes are going to be unnecessarily loud and unnatural sounding, D and B specifically don't usually have a visible "pop" at the start of the waveform.  In order to fix this, we'll have to do the following: For "d&

How to make realistic end breaths with VOCALOID

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 For this specific technique you'll need a VOCALOID with breath .WAVs included in their files, but you could probably get away with using a different VOCALOID's breath sounds if they don't have their own. This should really work for any song you try it on as long as you don't over-use it, the only thing you'll need is a VOCALOID render. Let's take this simple "a" note. Render it out and put it in an audio editing software of your choice (even a DAW will probably do, anything that can cut and paste audio works) I'll be using RX9 Audio Editor. Now open up one of Miku's breath .WAV files as well.